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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
Syntax
struct FShapeWrapper
Remarks
The pointer to the shape of a stereo layer is wrapped in this simple class that clones and destroys the shape. This is to avoid having to implement non-default copy and assignment operations for the entire FLayerDesc struct.
Variables
Type | Name | Description | |
---|---|---|---|
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TUniquePtr< IStereoLayerShape > | Wrapped |
Constructors
Type | Name | Description | |
---|---|---|---|
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FShapeWrapper
(
IStereoLayerShape* InWrapped |
||
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FShapeWrapper
(
const FShapeWrapper& In |
||
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FShapeWrapper
(
FShapeWrapper&& In |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
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FShapeWrapper & | operator=
(
IStereoLayerShape* InWrapped |
|
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FShapeWrapper & | operator=
(
const FShapeWrapper& In |
|
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FShapeWrapper & | operator=
(
FShapeWrapper&& In |