Navigation
Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
uint32 CreateLayer
(
const FLayerDesc & InLayerDesc
)
Remarks
Creates a new layer from a given texture resource, which is projected on top of the world as a quad. A unique identifier for the layer created
Parameters
Name | Description |
---|---|
InLayerDesc | A reference to the texture resource to be used on the quad |