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API > API/Runtime > API/Runtime/Engine
| Name | ISoundWaveClient |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
Syntax
struct ISoundWaveClient
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ISoundWaveClient() |
Sound/SoundWave.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISoundWaveClient() |
Sound/SoundWave.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnBeginDestroy
(
USoundWave* Wave |
OnBeginDestroy() returns true to unsubscribe as an ISoundWaveClient. | Sound/SoundWave.h | |
void OnFinishDestroy
(
USoundWave* Wave |
Sound/SoundWave.h | ||
bool OnIsReadyForFinishDestroy
(
USoundWave* Wave |
Sound/SoundWave.h |