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An interface to be used for any classes that we want to respond to SoundHandle updates TODO: Add a child of this that uses World?
| Name | ISoundHandleOwner |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/ISoundHandleOwner.h |
| Include Path | #include "Audio/ISoundHandleOwner.h" |
Syntax
class ISoundHandleOwner
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISoundHandleOwner() |
Audio/ISoundHandleOwner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Audio::EResult CreateSoundHandle
(
USoundBase* Sound, |
Audio/ISoundHandleOwner.h | ||
virtual void OnSoundHandleRemoved() |
Called when the sound handle is being removed from a ISoundHandle implementer, i.e. when the active sound it handles is notified for delete | Audio/ISoundHandleOwner.h |