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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISceneViewExtension
Description
Called on render thread right before Base Pass rendering. bDepthBufferIsPopulated is true if anything has been rendered to the depth buffer. This does not need to be a full depth prepass.
| Name | PreRenderBasePass_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtension.h |
| Include Path | #include "SceneViewExtension.h" |
virtual void PreRenderBasePass_RenderThread
(
FRDGBuilder & GraphBuilder,
bool bDepthBufferIsPopulated
)