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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISceneRenderBuilder
Description
Adds a command that executes on the game thread and is pipelined with scene render commands on the render thread. This is useful to process game thread side logic in between scene renders which may insert render commands. Though be mindful of how commands may be deferred until RDG execution in certain configurations.
| Name | AddCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneRenderBuilderInterface.h |
| Include Path | #include "SceneRenderBuilderInterface.h" |
void AddCommand
(
TUniqueFunction < void> && Function
)