Navigation
API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| AISMPartitionActor | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FISMClientData | Represents the list of instances for 1 Client | ||
| FISMClientHandle | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FISMClientInstance | Represents the component instances that 1 Client instance represents | ||
| FISMClientInstanceId | |||
| FISMClientInstanceManagerData | |||
| FISMComponentBatcher | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FISMComponentData | Bookkeeping struct that contains the data that allows linking Client Instances to actual Component Instances | ||
| FISMComponentDescriptor | |||
| FISMComponentDescriptorBase | Struct that holds the relevant properties that can help decide if instances of different StaticMeshComponents/InstancedStaticMeshComponents/HISM can be merged into a single component. | ||
| FISMComponentInstance | Represents one component instance with a mapping back to the Client instance. | ||
| FISMPartitionInstanceManager | An ISM partition instance manager, tied to a given client instance ID. | ||
| FSoftISMComponentDescriptor | |||
| IISMPartitionInstanceManager | |||
| IISMPartitionInstanceManagerProvider | |||
| UISMPartitionInstanceManager | An interface for clients that manage ISM instances within a partition actor. | ||
| UISMPartitionInstanceManagerProvider | An interface for actors that can provide a manager for ISM instances within a partition actor. |