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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void UpdateIndividualRenderAsset
(
UStreamableRenderAsset * RenderAsset
)
Remarks
Updates streaming for an individual texture/mesh, taking into account all view infos.
Parameters
Name | Description |
---|---|
RenderAsset | Texture or mesh to update |