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Unreal Engine C++ API Reference > Runtime > Engine > IRenderAssetStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void GetObjectReferenceBounds
&40;
const UObject &42; RefObject,
TArray< FBox > & AssetBoxes
&41;
Remarks
Return all bounds related to the ref object