| bBinThisFrame |
bool |
Should this frame be considered for histogram generation (controlled by t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding) |
ChartCreation.h |
|
| bGameThreadBound |
bool |
Was this frame bound in one of the major functional units (only set if bBinThisFrame is true and the frame was longer than FEnginePerformanceTargets::GetTargetFrameTimeThresholdMS) |
ChartCreation.h |
|
| bGPUBound |
bool |
|
ChartCreation.h |
|
| bRenderThreadBound |
bool |
|
ChartCreation.h |
|
| bRHIThreadBound |
bool |
|
ChartCreation.h |
|
| DeltaSeconds |
double |
Estimate of how long the last frame was (this is either TrueDeltaSeconds or TrueDeltaSeconds - IdleSeconds, depending on the cvar t.FPSChart.ExcludeIdleTime) |
ChartCreation.h |
|
| DemoDriverTickFlushTimeSeconds |
double |
Duration of the replay networking portion of the frame. |
ChartCreation.h |
|
| DynamicResolutionScreenPercentage |
double |
Dynamic resolution screen percentage. 0.0 if dynamic resolution is disabled. |
ChartCreation.h |
|
| FlushAsyncLoadingCount |
uint32 |
Total number of times FlushAsyncLoading() was called this frame. |
ChartCreation.h |
|
| FlushAsyncLoadingTime |
double |
Total time spent flushing async loading on the game thread this frame. |
ChartCreation.h |
|
| GameDriverTickFlushTimeSeconds |
double |
Duration of the primary networking portion of the frame (that is, communication between server and clients). |
ChartCreation.h |
|
| GameThreadTimeSeconds |
double |
Duration of each of the major functional units (GPU time is frequently inferred rather than actual) |
ChartCreation.h |
|
| GPUTimeSeconds |
double |
|
ChartCreation.h |
|
| HitchStatus |
EFrameHitchType |
Did we hitch? |
ChartCreation.h |
|
| IdleOvershootSeconds |
double |
How long did we burn idling beyond what we requested this frame (FApp::GetIdleTimeOvershoot). WaitTime we requested for the frame = IdleSeconds - IdleOvershootSeconds. |
ChartCreation.h |
|
| IdleSeconds |
double |
How long did we burn idling until this frame (FApp::GetIdleTime) (e.g., when running faster than a frame rate target on a dedicated server) |
ChartCreation.h |
|
| NumAsyncPackages |
int32 |
Number of async packages in the loading queue |
ChartCreation.h |
|
| RenderThreadTimeSeconds |
double |
|
ChartCreation.h |
|
| RHIThreadTimeSeconds |
double |
|
ChartCreation.h |
|
| SyncLoadCount |
uint32 |
The number of sync loads performed in this frame. |
ChartCreation.h |
|
| TrueDeltaSeconds |
double |
Time elapsed since the last time the performance tracking system ran. |
ChartCreation.h |
|