Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IModuleInterface
- IDeviceProfileSelectorModule
- IPIEPreviewDeviceModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IDeviceProfileSelectorModule.h |
Include | #include "IDeviceProfileSelectorModule.h" |
Syntax
class IDeviceProfileSelectorModule : public IModuleInterface
Remarks
Device Profile Selector module
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Virtual destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Can we export device parameters to Jsons | |
![]() ![]() |
bool | Can we get device parameters from Json | |
![]() ![]() |
void | ExportDeviceParametersToJson
(
FString& FolderLocation |
Save Device Jsons to the location provided |
![]() ![]() |
void | GetDeviceParametersFromJson
(
FString& JsonLocation, |
Get the Device Parameters from the Json @Param JsonLocation Json location @Param OutDeviceParameters the device parameters read from Json |
![]() ![]() |
const FString | Run the logic to choose an appropriate device profile for this session. | |
![]() |
const FString | Run the logic to choose an appropriate device profile for this session | |
![]() ![]() |
bool | GetSelectorPropertyValue
(
const FName& PropertyType, |
Find a custom profile selector property value. |
![]() ![]() |
void | SetSelectorProperties
(
const TMap< FName, FString >& SelectorProperties |
Set or override the selector specific properties. |