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Unreal Engine C++ API Reference > Runtime > Engine > IDeviceChangedListener
- IDeviceChangedListener::OnDeviceRemoved()
- FVoiceEngineImpl::OnDeviceRemoved()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
void OnDeviceRemoved
&40;
FString DeviceID
&41;