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The module holding all of the UI related pieces for DataLayer management
| Name | IDataLayerEditorModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/IDataLayerEditorModule.h |
| Include Path | #include "WorldPartition/DataLayer/IDataLayerEditorModule.h" |
Syntax
class IDataLayerEditorModule : public IModuleInterface
Implements Interfaces
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDataLayerEditorModule() |
WorldPartition/DataLayer/IDataLayerEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddActorToDataLayers
(
AActor* Actor, |
WorldPartition/DataLayer/IDataLayerEditorModule.h | ||
void SetActorEditorContextCurrentExternalDataLayer
(
const UExternalDataLayerAsset* InExternalDataLayerAsset |
WorldPartition/DataLayer/IDataLayerEditorModule.h |