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Unreal Engine C++ API Reference > Runtime > Engine > IAudioStreamingManager
- IAudioStreamingManager::RemoveReferenceToChunk()
- FLegacyAudioStreamingManager::RemoveReferenceToChunk()
- FCachedAudioStreamingManager::RemoveReferenceToChunk()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void RemoveReferenceToChunk
&40;
const FAudioChunkHandle & InHandle
&41;
Remarks
This can be used to decrement reference counted handles to audio chunks. Called by the destructor of FAudioChunkHandle.