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Unreal Engine C++ API Reference > Runtime > Engine > IAudioStreamingManager
- IAudioStreamingManager::IsStreamingInProgress()
- FLegacyAudioStreamingManager::IsStreamingInProgress()
- FCachedAudioStreamingManager::IsStreamingInProgress()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
bool IsStreamingInProgress
&40;
const FSoundWaveProxyPtr & SoundWave
&41;
Remarks
Returns true if this Sound Wave is currently streaming a chunk.