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Unreal Engine C++ API Reference > Runtime > Engine > IAudioStreamingManager
- IAudioStreamingManager::GenerateMemoryReport()
- FLegacyAudioStreamingManager::GenerateMemoryReport()
- FCachedAudioStreamingManager::GenerateMemoryReport()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
FString GenerateMemoryReport&40;&41;
Remarks
Generate a memory report as a formatted string for this streaming manager.