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Unreal Engine C++ API Reference > Runtime > Engine > IAudioStreamingManager
- IAudioStreamingManager::CanCreateSoundSource()
- FLegacyAudioStreamingManager::CanCreateSoundSource()
- FCachedAudioStreamingManager::CanCreateSoundSource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
bool CanCreateSoundSource
&40;
const FWaveInstance &42; WaveInstance
&41; const