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API > API/Runtime > API/Runtime/Engine
| Name | IAssetCompilingManager |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/IAssetCompilingManager.h |
| Include Path | #include "IAssetCompilingManager.h" |
Syntax
struct IAssetCompilingManager
Derived Classes
IAssetCompilingManager derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAssetCompilingManager() |
IAssetCompilingManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinishAllCompilation() |
Blocks until completion of all assets. | IAssetCompilingManager.h | |
virtual void FinishCompilationForObjects
(
TArrayView< UObject*const > InObjects |
Blocks until completion of the requested objects. | IAssetCompilingManager.h | |
| Returns an FTextFormat representing a localized singular/plural formatter for this resource name. | IAssetCompilingManager.h | ||
FName GetAssetTypeName() |
A unique name among all asset compiling manager to identify the type of asset this manager handles. | IAssetCompilingManager.h | |
TArrayView< FName > GetDependentTypeNames() |
Return other asset types that should preferably be handled before this one. | IAssetCompilingManager.h | |
int32 GetNumRemainingAssets() |
Returns the number of remaining compilations. | IAssetCompilingManager.h | |
virtual void MarkCompilationAsCanceled
(
TArrayView< UObject*const > InObjects |
Mark compilation of the provided objects as canceled. | IAssetCompilingManager.h | |
void Shutdown() |
Cancel any pending work and blocks until it is safe to shut down. | IAssetCompilingManager.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAsyncTasks
(
bool bLimitExecutionTime |
Called once per frame, fetches completed tasks and applies them to the scene. | IAssetCompilingManager.h | |
virtual void ProcessAsyncTasks
(
const AssetCompilation::FProcessAsyncTaskParams& Params |
Called once per frame, fetches completed tasks and applies them to the scene. | IAssetCompilingManager.h |