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API > API/Runtime > API/Runtime/Engine
| Name | IActorInstanceManagerInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorInstanceManagerInterface.h |
| Include Path | #include "Engine/ActorInstanceManagerInterface.h" |
Syntax
class IActorInstanceManagerInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 ConvertCollisionIndexToInstanceIndex
(
int32 InIndex, |
Returns the index used internally by the actor instance manager that is associated with the instance referred to by InIndex used by collision and rendering | Engine/ActorInstanceManagerInterface.h | |
AActor * FindActor
(
const FActorInstanceHandle& Handle |
Returns the actor associated with Handle if one exists. | Engine/ActorInstanceManagerInterface.h | |
AActor * FindOrCreateActor
(
const FActorInstanceHandle& Handle |
Returns the actor associated with Handle. If one does not exist the system is expected to spawn one instantly. | Engine/ActorInstanceManagerInterface.h | |
ULevel * GetLevelForInstance
(
int32 InstanceIndex |
Returns the ULevel given instance is represented in. Potentially null if InstanceIndex doesn't correspond to an actor. | Engine/ActorInstanceManagerInterface.h | |
UClass * GetRepresentedClass
(
int32 InstanceIndex |
Returns the specific class InstanceIndex represents. | Engine/ActorInstanceManagerInterface.h | |
FTransform GetTransform
(
const FActorInstanceHandle& Handle |
Returns the transform of the instance specified by Handle. | Engine/ActorInstanceManagerInterface.h |