Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/HTranslucentActor
Description
Method that specifies whether the hit proxy always allows translucent primitives to be associated with it or not, regardless of any other engine/editor setting. For example, if translucent selection was disabled, any hit proxies returning true would still allow translucent selection.
Virtual Inheritance
- HHitProxy::AlwaysAllowsTranslucentPrimitives → HActor::AlwaysAllowsTranslucentPrimitives → HTranslucentActor::AlwaysAllowsTranslucentPrimitives
| Name | AlwaysAllowsTranslucentPrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EngineUtils.cpp |
virtual bool AlwaysAllowsTranslucentPrimitives() const
true if translucent primitives are always allowed with this hit proxy; false otherwise