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Unreal Engine C++ API Reference > Runtime > Engine > HLOD > FHLODProxyMesh
Syntax
FName Key
Remarks
The key generated from an ALODActor. If this differs from that generated from the ALODActor, then the mesh needs regenerating.
The key generated from an [ALODActor](API\Runtime\Engine\Engine\ALODActor).
Unreal Engine C++ API Reference > Runtime > Engine > HLOD > FHLODProxyMesh
FName Key
The key generated from an ALODActor. If this differs from that generated from the ALODActor, then the mesh needs regenerating.
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