Navigation
API > API/Runtime > API/Runtime/Engine
InstancedStaticMeshInstance hit proxy
| Name | HInstancedStaticMeshInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
| Include Path | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
struct HInstancedStaticMeshInstance : public HHitProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HInstancedStaticMeshInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HInstancedStaticMeshInstance
(
UInstancedStaticMeshComponent* InComponent, |
Components/InstancedStaticMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< UInstancedStaticMeshComponent > | Components/InstancedStaticMeshComponent.h | ||
| InstanceIndex | int32 | Components/InstancedStaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
Components/InstancedStaticMeshComponent.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
InstancedStaticMeshInstance hit proxy | Components/InstancedStaticMeshComponent.h | |
virtual FTypedElementHandle GetElementHandle() |
Get the element handle associated with this hit proxy, if any. | Components/InstancedStaticMeshComponent.h | |
virtual EMouseCursor::Type GetMouseCursor() |
Override to change the mouse based on what it is hovering over. | Components/InstancedStaticMeshComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
Components/InstancedStaticMeshComponent.h |