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Unreal Engine C++ API Reference > Runtime > Engine > HHitProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
DECLARE_HIT_PROXY_STATIC&40;&41; const
Remarks
DECLARE_HIT_PROXY( ) We separate the GetType function implementation here because this is the base class/ The base class function should not have the override keyword here.