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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
float GetSimulationTimeStep
(
float RemainingTime,
int32 Iterations
) const
Remarks
Compute remaining time step given remaining time and current iterations. The last iteration (limited by MaxSimulationIterations) always returns the remaining time, which may violate MaxSimulationTimeStep. The remaining time step to use for the next sub-step of iteration.
Parameters
Name | Description |
---|---|
RemainingTime | Remaining time in the tick. |
Iterations | Current iteration of the tick (starting at 1). |