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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UProjectileMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
Include | #include "GameFramework/ProjectileMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual FVector ComputeMoveDelta
&40;
const FVector & InVelocity,
float DeltaTime
&41; const
Remarks
Compute the distance we should move in the given time, at a given a velocity.