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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UPlayerInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
bool KeyEventOccurred
&40;
FKey Key,
EInputEvent Event,
TArray< uint32 > & EventIndices,
const FKeyState &42; KeyState
&41; const
Remarks
Key event processing true if just pressed
Parameters
Name | Description |
---|---|
Key | name of key causing event |
Event | types of event, includes IE_Pressed |