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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UPawnMovementComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- UMovementComponent::Serialize()
- UPawnMovementComponent::Serialize()
- UChaosWheeledVehicleMovementComponent::Serialize()
- UChaosVehicleMovementComponent::Serialize()
- UChaosWheeledVehicleMovementComponent::Serialize()
- UCharacterMovementComponent::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
Include | #include "GameFramework/PawnMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.