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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UMovementComponent
- UActorComponent::RegisterComponentTickFunctions()
- UMovementComponent::RegisterComponentTickFunctions()
- UCharacterMovementComponent::RegisterComponentTickFunctions()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
Include | #include "GameFramework/MovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void RegisterComponentTickFunctions
&40;
bool bRegister
&41;
Remarks
Virtual call chain to register all tick functions
Parameters
Name | Description |
---|---|
bRegister | true to register, false, to unregister |