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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UMovementComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=PlanarMovement,
Meta=(editcondition=bConstrainToPlane))
FVector PlaneConstraintOrigin
Remarks
The origin of the plane that constrains movement, if plane constraint is enabled. This defines the behavior of snapping a position to the plane, such as by SnapUpdatedComponentToPlane().