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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > ULocalMessage
- ULocalMessage::ClientReceive()
- UEngineMessage::ClientReceive()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h |
Include | #include "GameFramework/LocalMessage.h" |
virtual void ClientReceive
(
const FClientReceiveData & ClientData
) const
Remarks
Send message to client