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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UInputSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
Include | #include "GameFramework/InputSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/InputSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
void RemoveActionMapping
(
const FInputActionKeyMapping & KeyMapping,
bool bForceRebuildKeymaps
)
Remarks
Programmatically remove an action mapping to the project defaults