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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UInputDeviceTriggerResistancePro-
Syntax
TMap< FName, FDeviceTriggerTriggerResistanceData > DeviceOverrideData
Remarks
A map of device specific color data. If no overrides are specified, the Default hardware data will be used