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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UGameUserSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
Include | #include "GameFramework/GameUserSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
UFUNCTION (BlueprintPure, Category=Settings)
bool IsFullscreenModeDirty() const
Remarks
Checks if the FullscreenMode user setting is different from current