Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UGameUserSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
Include | #include "GameFramework/GameUserSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameUserSettings.cpp |
UFUNCTION (BlueprintCallable, Category=Settings)
int32 GetPostProcessingQuality() const
Remarks
Returns the post-processing quality (0..4, higher is better)