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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UGameUserSettings
Type
typedef TBaseDelegate_OneParam< bool, const FString & > FUpdateGameUserSettingsFileFromCloud
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameUserSettings.h |
Include | #include "GameFramework/GameUserSettings.h" |
Remarks
We call this to refresh the config file from a listening Cloud subsystem, before we open it.