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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCheatManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
Include | #include "GameFramework/CheatManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/CheatManager.cpp |
UFUNCTION (BlueprintCallable, Category="Cheat Manager")
virtual void EnableDebugCamera()
Remarks
Switch controller to debug camera without locking gameplay and with locking local player controller input