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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (Rotation Settings)", EditAnywhere, BlueprintReadWrite)
uint8 bOrientRotationToMovement: 1
Remarks
If true, rotate the Character toward the direction of acceleration, using RotationRate as the rate of rotation change. Overrides UseControllerDesiredRotation. Normally you will want to make sure that other settings are cleared, such as bUseControllerRotationYaw on the Character.