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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ServerMove_Validate
&40;
float TimeStamp,
FVector_NetQuantize10 InAccel,
FVector_NetQuantize100 ClientLoc,
uint8 CompressedMoveFlags,
uint8 ClientRoll,
uint32 View,
UPrimitiveComponent &42; ClientMovementBase,
FName ClientBaseBoneName,
uint8 ClientMovementMode
&41;
Remarks
Replicated function sent by client to server - contains client movement and view info. Calls either CharacterOwner->ServerMove() or CharacterOwner->ServerMoveNoBase() depending on whehter ClientMovementBase is null.