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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Physics Interaction", EditAnywhere, BlueprintReadWrite,
Meta=(UIMin="-1.0", UIMax="1.0"), Meta=(editcondition="bEnablePhysicsInteraction"))
float PushForcePointZOffsetFactor
Remarks
Z-Offset for the position the force is applied to. 0.0f is the center of the physics object, 1.0f is the top and -1.0f is the bottom of the object.