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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnUnableToFollowBaseMove
(
const FVector & DeltaPosition,
const FVector & OldLocation,
const FHitResult & MoveOnBaseHit
)
Remarks
Event triggered when we are moving on a base but we are not able to move the full DeltaPosition because something has blocked us. Note: MoveComponentFlags includes the flag to ignore the movement base while this event is fired.
Parameters
Name | Description |
---|---|
DeltaPosition | How far we tried to move with the base. |
OldLocation | Location before we tried to move with the base. |
MoveOnBaseHit | Hit result for the object we hit when trying to move with the base. |