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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
UFUNCTION (BlueprintCallable, Category="Pawn|Components|CharacterMovement")
bool IsWalking() const
Remarks
Returns true if the character is in the 'Walking' movement mode.