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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Components|CharacterMovement")
virtual bool IsWalkable
(
const FHitResult & Hit
) const
Remarks
Return true if the hit result should be considered a walkable surface for the character.