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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
bool IsClientTimeStampValid
(
float TimeStamp,
const FNetworkPredictionData_Server_Character & ServerData,
bool & bTimeStampResetDetected
) const
Remarks
Internal const check for client timestamp validity without side-effects.