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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- INetworkPredictionInterface::ForcePositionUpdate()
- UCharacterMovementComponent::ForcePositionUpdate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ForcePositionUpdate
(
float DeltaTime
)
Remarks
(Server) Trigger a position update on clients, if the server hasn't heard from them in a while. Whether movement is performed.