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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ControlledCharacterMove
(
const FVector & InputVector,
float DeltaSeconds
)
Remarks
Updates acceleration and perform movement, called from the TickComponent on the authoritative side for controlled characters, or on the client for characters without a controller when either playing root motion or bRunPhysicsWithNoController is true.