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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector ConstrainAnimRootMotionVelocity
&40;
const FVector & RootMotionVelocity,
const FVector & CurrentVelocity
&41; const
Remarks
Constrain components of root motion velocity that may not be appropriate given the current movement mode (e.g. when falling Z may be ignored).