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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite,
Meta=(ClampMin="0", UIMin="0"))
float BrakingDecelerationWalking
Remarks
Deceleration when walking and not applying acceleration. This is a constant opposing force that directly lowers velocity by a constant value.