Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void AdjustProxyCapsuleSize()
Remarks
Adjust the size of the capsule on simulated proxies, to avoid overlaps due to replication rounding. Changes to the capsule size on the proxy should set bShrinkProxyCapsule=true and possibly call AdjustProxyCapsuleSize() immediately if applicable.