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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UAsyncActionHandleSaveGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h |
Include | #include "GameFramework/AsyncActionHandleSaveGame.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp |
virtual void HandleAsyncSave
(
const FString & SlotName,
const int32 UserIndex,
bool bSuccess
)
Remarks
Function callbacks for load/save