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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- std::vector< T >
- TArray
- TInlineComponentArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Syntax
template<class T, uint32 NumElements>
class TInlineComponentArray : public TArray< T, TInlineAllocator< NumInlinedActorComponents > >
Remarks
TInlineComponentArray is simply a TArray that reserves a fixed amount of space on the stack to try to avoid heap allocation when there are fewer than a specified number of elements expected in the result.
Constructors
Type | Name | Description | |
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TInlineComponentArray
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const AActor* Actor, |
Typedefs
Name | Description |
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Super |